|
Cold Case: An Experiential Investigation
In the North American service economy—dominant
since the 1980s and 90s—where personalized transactions are valued
above tangible products, consumer demands are increasingly met on
an individual basis. We expect to be served as clients. We anticipate
the same service in our cultural experiences—visits to galleries,
museums, and heritage sites—that we do when we seek the services
of financial consultants, manicure specialists, and sandwich artists.
As our interests in being served persist, they morph into desires
for engaging authentic experiences. In 1999, Joe Pine and
Jim Gilmore suggested a reframing of our service-based economy as
an “experience economy,” where consumers seek predominantly personal
engagements and memorable experiences (1). In this experience economy,
consumption is promoted through a “theming methodology,” where experiential
harmony is guided by wider thematic structures in order to create
lasting impressions (2). Such mediated experiences have provoked
an emerging consumer demand for real, authentic experiences (3).
Cold Case mimics the experience
economy model forwarded by Pine and Gilmore, taking up— through
the theme of the crime scene—the question of how (or if) we can
authentically experience something that can only exist virtually.
The “somethings” we ask you to experience in Cold Case are
predominantly site-specific artworks and cultural landmarks that
have physically disappeared or transformed beyond recognition. Fleeting
like the instance of a crime, the impermanent and intangible character
of such sites may be defied by current virtual technologies. Taking
advantage of various processes of reconstruction made possible by
digital images and Google Maps, Cold Case offers you, as
a participant-viewer, the opportunity to experience historical or
no-longer existent cultural and artistic sites. Like a museum tour
or pilgrimage to a series of remote sites, the path through Cold
Case is mapped out and made accessible. However, it is only
through an organically growing compilation of digital evidence and
photo-documentation that each site, like the scene of a crime, becomes
available. These sites are out of reach—both physically and temporally—but
made available and rebuilt through the reconstructive and experiential
powers of the virtual. While our needs to be individually and thematically
served may be met on this tour, our desire for real experiences
remain sadly, and sometimes frustratingly, unfulfilled. The sites
on this tour can only be investigated virtually through the Cold
Case website platform and the existing Google Maps interface.
Like crime scenes gone cold, the ten sites on this tour require
reconstitution in order to be experienced. You must search for and
compile evidence of their existence.
The commodification of experience
has been taken up in recent years by artists such as Fabrice Hybert,
Bert Rodriguez, and Eduardo Sarabia, artists who address the customization
and personalization of experience through so-called “service aesthetics”:
the gallery-based replication of the personal transactions that
define both service and experience economies. Offering specific
services—such as haircuts or counseling sessions—artists working
in this way reframe the viewer as the client.
As Steven Madoff explains, these practices “affirm a sense of self
for the individual client that may have gone missing in the congestion,
freneticism, and disenfranchisement of service culture" (4). In
such works, the intimacy of the transaction within the gallery is
central to the visitor experience.
This new model of service aesthetics
and experience-oriented art is mirrored in the ongoing restructuring
of museums themselves. The increased popularity of informal mass
education in experience economies has caused a shift towards what
Roy Ballantyne and David Uzzell call “visitor-centered museums”
(5). No longer exclusively concerned with housing and exhibiting
objects, museums are increasingly operating within experience-based
models. Competing for consumers, museums tailor experiences to individual
needs and use digital media to facilitate engagement for visitors
who are unable to physically navigate to sites.6 The virtual exhibition
is but one method museums have developed to broaden their reach.
In instances when visitors are less concerned with being in the
presence of a historical or cultural object than learning about
that object, virtual experiences, such as 3D digital tours of historic
environments or virtual exhibitions [like Cold Case itself]
are made available remotely.
Walking the Virtual Grid
With the aid of virtual experiences
facilitated by digital technology, physical forms of travel are
no longer necessary to access art historical and cultural sites.
Just as the Internet has made it possible to “visit” many remote
places without leaving your desk, it has made it possible
to go back in time. Spaces otherwise inaccessible in real
time and space—because of either temporal or physical boundaries
and restrictions—can now be accessed virtually. Museums, heritage
sites, and locations of site-specific art installations and performances
are not only made accessible by established institutions; they are
oftentimes democratically reconstructed by the viewing public itself.
Photographic documentation of sites (both famous and obscure) are
often virtually rebuilt through social image databases such as Panoramio,
and these images are commonly plotted at the sites of their production
on Google Maps. Cold Case offers participant-viewers the
opportunity to engage with this process of virtual reconstruction.
Like any good detective, you must examine the sense of authenticity
these documentary reconstructions attempt to produce as you navigate
your way through the Cold Case tour. You must account for
documentation’s ability, as a performative act, to on one hand increase
our access to the given object, site or event, and on the other,
to erase its authenticity (7).
Retracing the footsteps of first or
second-hand witnesses, who so readily made photographic documentation
available online, you will use Google Maps to revisit and re-investigate
what we have chosen to call “crime scenes.” Each stop on the Cold
Case tour is a document, a case file you can open to re-experience,
review, or judge anew. Each scene—a spot on the world map that has
been pinpointed by Google Maps—can be perused digitally so far as
the application allows. Digital photographs documenting the scene
are presented for consideration. As you look at the selected sites
as they exist today, we hope you can experience them as “crime scenes
gone cold” while creatively unraveling the various artistic, social,
and political injustices that have occurred.
In investigating these sites, we hope you can reconsider issues
of representation, ownership and access that so often inform crimes.
The Cold Case tour begins at sites where crimes have appeared
over time through the photographic medium [Antonioni’s film Blow-Up;
Koester’s Occupied Plots; Abandoned Futures]. Here, it
is the artist or filmmaker who has done detective work by providing
photographic evidence. As you move along the tour, you find sites
where the disappearance of an artwork is the crime in question [Serra’s
Tilted Arc; Whiteread’s House]. Here, re-engineered
public spaces stand as a reminder of what cultural markers have
been lost. Digital photographs exist as their only remaining traces.
From this point, you progress towards sites that, although deliberately
temporal in their creation, take up issues of permanence, change,
and ownership [Hayeur’s Fire with Fire; the case of the
G’psgolox Pole; Gerz and Shalev-Gerz’s Monument against
Fascism]. The reconstruction of these scenes—which were never
intended to offer long- term access—echoes the very issues of territorial
and ideological occupation with which they were once invested. The
last three locations in Cold Case are sites of artworks and cultural
artifacts that reflexively take up issues of access that are inherent
to the new possibilities of Google Maps [Banksy’s Israel's West
Bank Barrier Graffiti; Alÿs’s The Loop; the Large
Bamiyan Buddha]. In our quest for virtual experiences, we find
that scenes such as the site of the Large Bamiyan Buddha
are inaccessible even digitally. Users who want to upload photographic
documentation may be restricted or censored. Google street views
are made unavailable. While the more popular destinations and scenes
of clearly defined crimes on this tour are easily accessible and
extensively reconstructed, issues of impeded simulation at sites
of more politically charged crimes reflect a new type of erasure
and censorship in the virtual realm. While technology may allow
new possibilities to experience the inaccessible, larger political
and institutional structures do limit what we can and cannot access.
All of the artistic and cultural sites
in Cold Case have been selected for investigation because
they mark locations that—changed over time by passing events, short-lived,
destroyed, or restricted by security forces—can only be investigated
with the digital and internet-based technologies that prove so useful
to museums and cultural sites in today’s experience economy. When
you enter this virtual exhibition, we invite you to open each case
file by clicking on its icon. Venture to experience each site by
clicking the documentation link. Here, you will find a virtual map
to explore and photographic evidence to consider.
_______________
(1) Chip Conley, “Experience Economists,”
Hospitality Design 32.8 (2010): 55-56.
(2) Ibid., 56.
(3) Ibid.
(4) Steven Henry Madoff, “Service
Aesthetics,” Artforum (September 2008): 165-169, 484. 169.
(5) Roy Ballantyne and David Uzzell.
“Looking Back and Looking Forward: The Rise of the Visitor-centered
Museum,” Curator 54.1 (2011): 85-92.
(6) For example, The Armchair Travel
Company, who provide virtual tours and e-learning centers on site,
provides accessibility where access is limited due to physical barriers.
(http://www.armchair-travel.com/): William Donelson, “Accessing
the Inaccessible: The Benefits of Virtual Access,” Access by
Design 115 (2008), 12-15.
(7) Douglas Crimp, “Pictures,”
October 8 (1979): 75-88. |
|